![]() ![]() Every combination has a different effect. We are putting together a merge system so if you've already bought one of the Evil Jim Replica Axes for the art style, you can "Amplify" it for more power. #Mechquest necryptos walkthrough how to.I *think* that covers everything we've fixed & buffed so far! More fixes are on my list, and we have other improvements in store - we're eager to bring you new content and it's on its way! It's been an insane few weeks with the pre-production of the new planet getting a couple of delays, but this is actually turning out to make it better that it would have been. SC Xtreme Challenges Necryptos X-A and X-B (rolled Saturday) - losing no longer takes you back to the intro & kicks you out of the quest.NaN issues with Korin Bag head series, Subzero Gaze heads, and the AC-490 mechas.and last week some fixes for which I didn't get you Design Notes written: (Note: I am still working on a head fix - the Tremendous Lightning still gives NaN for now, but I'll get that fix rolled out soon too)ģ) Vivi fixed a NaN issue with the Morehawk (which was actually for last week but got included with this week instead).Small attack: Less damage than usual, first hit deals EP damage equal to half damage done, second through fourth hits each lower defense by between 8 and 10īig attack: Increased damage, if all 5 hits connect it attempts to stun youġ) Korin fixed an issue with the menu bar disappearing from the interface and messages of "undefined" (required another engine change, so please clear your cache and reload).Ģ) I fixed (with Vivi's assistance) the Hazuko series weapons that were causing NaN values Ground Pound: Damage increase between 20 and 40%, reduces enemy bonus by between 8 and 15 per hit Machine Gun: Damage and crit chance increased, Inflicts a DOT with strength based on number of hits At Level 25 and up, Advanced House Mecha opponents can show upįlamethrower: 120% damage with improved accuracy, inflicts a 1.5x HP DOTīombs: Rolls between 10% and 50% extra damage, reduces enemy boost by between 8 and 15 per hit.fewer Ghost types, so more chance of variety.SC/NG only: Chance for enemy EP regen stop for 2 turns Chance for a HP Dot for 3 turns, stacking Chance for an extra Hit with 50% damage rage attack: Damage increases by 10% (20,25) per use. SC/NG only: damages EP with half damage done Chance for double (triple,triple) EP regeneration. combined HP/EP DoT (normal, 1.5 times, double) SC/NG only: Disables an equippable enemy's head frightening attack, enemy BtH reduction of -20 (30,40) for 5 turns general damage boost BoT of +5(8,10) per turn for 5 turns blues designed the buffs, and Vivi coded them and has the following info on the new specials. I set it up so that it now gives much better credit rewards - for example, a score of 20 used to give you 20 credits but now gives you 200!Ģ) Tyranno Mecha - I made NEW level 14 and level 19 versions as well as the buffed-up level 10 originals - find them in the Repli-Mecha shops after completing the Museum Jobs for Val. We are still preparing Planet Romero for you - and so for this week we have continued our Buffs and Bugfixes while we're still getting things in shape on the new planet.ġ) In the Dropship, the "Fly This Ship" minigame that you can play (go right till you find Worsh flying the ship) got a buff. ![]()
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